Puget Systems Showcases Immersive Robo Dojo and Advanced AI Rendering Workflows at SIGGRAPH 2026

Puget Systems, a premier provider of custom-built workstations for content creation and professional computing, has unveiled its comprehensive lineup of demonstrations and interactive activations for the SIGGRAPH 2026 conference. Located at booth #557, the company is centering its presence on the intersection of real-time rendering, artificial intelligence, and physical-to-digital interactivity. The flagship activation, titled "The Robo Dojo," invites attendees to participate in a high-fidelity MetaHuman experience that leverages cutting-edge LiDAR scanning and LED volume technology. This exhibition, alongside partnerships with PNY Technologies, Beeble AI, and District Cinema, highlights the evolving landscape of virtual production and the hardware infrastructure required to sustain it.
Evolution of Motion Capture: The Robo Dojo Experience
The Robo Dojo represents a significant technological iteration over Puget Systems’ previous conference activations. Built in collaboration with Form Studios, the experience allows participants to step into an LED volume and see themselves transformed into fully realized MetaHumans in real time. The narrative hook of the experience—fighting back against swarms of AI-driven robots—serves as a stress test for modern motion capture and real-time engine integration.
Unlike the "Rage Room" showcased at the previous year’s SIGGRAPH, which utilized a camera-heavy motion capture rig, the 2026 Robo Dojo employs a leaner, single-sensor LiDAR system. This transition marks a shift in the industry toward simplified deployment without sacrificing the fidelity of movement. By utilizing LiDAR (Light Detection and Ranging), the system can map the participant’s skeletal data and spatial orientation with high precision, translating those physical movements into the digital actions of a MetaHuman hero. This setup allows for a more "forgiving" environment, reducing the calibration time typically associated with multi-camera infrared setups.
The competitive element of the Dojo—where combatants earn scores based on their performance against digital "battle-ready bots"—is powered by Puget Systems workstations designed to handle the simultaneous demands of high-frequency data processing and real-time cinematic rendering. Each day, the top-performing participant is awarded a prize, emphasizing the reliability and performance of the underlying hardware in a high-stakes, live-environment scenario.
Bridging AI and Cinema: The Son of a Dungeon Relighting Workflow
Beyond interactive gaming, Puget Systems is demonstrating the practical application of AI in professional film and episodic production. In partnership with PNY Technologies, the booth features a deep dive into the lighting workflows utilized by the popular creative group Corridor Crew for their series Son of a Dungeon Season 3.
The demonstration, led by Patrick Stoebenau of District Cinema, showcases how AI-generated relighting and physically based rendering (PBR) passes are integrated into Unreal Engine. Utilizing Beeble Studio’s SwitchLight 3.0, the team demonstrates the processing of native 4K cinematic footage to generate production-ready passes for relighting and scene reconstruction. This technology allows filmmakers to alter the lighting of a shot after it has been filmed, providing a level of post-production flexibility that was previously labor-intensive or impossible without full digital recreation.
The technical workflow involves importing these AI-generated passes into Unreal Engine to enable high-quality, real-time rendering. This process is remarkably hardware-intensive, requiring massive GPU memory and compute power. To meet these demands, the demonstration is run on a Puget Systems workstation equipped with the NVIDIA RTX PRO 6000 Blackwell Workstation Edition GPU. The Blackwell architecture provides the necessary throughput to handle the complex mathematical calculations required for AI relighting while maintaining the frame rates necessary for real-time visualization.

Next-Generation Environmental Capture: 4D Gaussian Splatting
A major highlight of the technical demonstrations is the integration of 4D Gaussian Splatting, presented in collaboration with Volinga. As a platform dedicated to transforming photos, videos, and scans into professional-grade immersive environments, Volinga’s presence at the Puget Systems booth underscores the shift from traditional photogrammetry to 3D Gaussian Splatting (3DGS).
3DGS has emerged as a disruptive technology in the Media and Entertainment (M&E) sector, offering a more efficient way to represent complex 3D scenes than traditional polygon-based meshes. Volinga’s suite of tools allows professionals to create, train, and edit these "splats" independently of a game engine. These assets can then be exported to industry-standard applications such as Nuke and Houdini, or brought into Unreal Engine via the Volinga Plugin for further relighting and editing.
The demonstration at SIGGRAPH 2026 focuses on the 4D aspect—capturing not just static environments, but dynamic scenes that retain their temporal data. This capability is critical for virtual production, product visualization, and simulation training, where the accuracy of the environment directly impacts the realism of the final output. Puget Systems workstations provide the high-speed storage and multi-core processing power required to train these Gaussian models, which can often involve processing gigabytes of visual data into a cohesive 3D representation.
Hardware Foundations: AMD Threadripper and Radeon AI
In the realm of product design and industrial visualization, Puget Systems is showcasing the capabilities of the AMD Threadripper PRO 9000 WX-Series processor. This hardware is paired with four Radeon AI PRO R9700 GPUs to power KeyShot Studio, a leading software for high-end rendering and animation.
The primary focus of this demonstration is "AI Shots," a new feature in KeyShot Studio that leverages generative AI to create focused changes to an image. Unlike standard generative AI, which can often produce unpredictable results, AI Shots respects existing CAD data, lighting, and perspective. This ensures that the AI-generated modifications remain consistent with the original design intent, a requirement for professional engineers and product designers.
The combination of the Threadripper PRO’s high core count and the Radeon GPUs’ AI-accelerated cores allows for near-instantaneous feedback during the design process. This setup highlights Puget Systems’ commitment to providing balanced configurations that cater to both CPU-heavy rendering tasks and GPU-accelerated AI workloads.
Collaborative Storytelling: Roll for Reality
Extending its influence beyond its own booth, Puget Systems is collaborating with NVIDIA and District Cinema on "Roll for Reality," a live Dungeons & Dragons show located elsewhere on the SIGGRAPH show floor. This activation represents a unique fusion of tabletop roleplaying, improvised acting, motion capture, and real-time virtual production.
The show features performers seated at a physical table, playing through a fantasy narrative. Their actions and the narrative’s events are rendered live on a large-scale LED display, creating a shared spatial storytelling experience for the audience. This project explores how live improvisation can be unified with real-time rendering pipelines. Puget Systems and NVIDIA provide the high-performance hardware necessary to synchronize the multiple streams of data—including motion capture for characters, real-time environment changes, and digital effects—into a single, cohesive broadcast.

Industry Leadership and the Shift to Datacenters
The presence of Puget Systems at SIGGRAPH 2026 is not limited to product demonstrations. Company president Jon Bach is leading a "Birds of a Feather" discussion titled "Workstations: From the Desk to the Datacenter." This session addresses a pivotal shift in the industry: the transition from local, deskside workstations to rackmount systems, Virtual Desktop Infrastructure (VDI), and cloud-based platforms.
Bach’s session explores the strengths and tradeoffs of various deployment models in the context of the current AI boom and global memory shortages. As professional workflows become increasingly collaborative and data-intensive, many studios are moving their compute power into centralized server rooms or the cloud to improve security and resource allocation. However, this shift introduces challenges regarding latency and the specialized hardware configurations required to support high-end VFX and AI tasks remotely.
The discussion aims to examine where the long-term equilibrium may settle for creative professionals, balancing the need for immediate, high-performance local access with the scalability of datacenter-based infrastructure.
Contextual Analysis and Broader Implications
The technologies on display at the Puget Systems booth reflect broader trends within the computer graphics industry. The integration of AI into every facet of the pipeline—from lighting (Beeble AI) to rendering (KeyShot) and environment capture (Volinga)—suggests that the role of the digital artist is shifting toward one of high-level direction rather than manual asset creation.
Furthermore, the emphasis on real-time interactivity, as seen in the Robo Dojo and Roll for Reality, indicates that the boundaries between gaming, cinema, and live performance are continuing to blur. This convergence is made possible by the rapid advancement of hardware, specifically the Blackwell architecture from NVIDIA and the high-core-count offerings from AMD.
As SIGGRAPH 2026 continues, the demonstrations by Puget Systems and its partners serve as a benchmark for the current state of professional computing. By providing the hardware capable of running these demanding, experimental workflows, Puget Systems remains at the forefront of the infrastructure that powers the next generation of visual storytelling and digital interaction. Attendees are encouraged to visit booth #557 throughout the conference, which runs through July 23, to witness these technologies in action and participate in the evolving dialogue regarding the future of professional workstations.







